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Steady hands or aim
Steady hands or aim





steady hands or aim

  • Death From Above prevents the turn from ending after using your sniper rifle for the first action, if you killed someone while you're on higher elevation than the target.
  • Lightning Hands can be extremely useful for conserving more useful abilities for both the Sniper and the rest of the squad.
  • For a Gunslinger, Lightning Hands is far more useful than Deadeye could ever be, synergizing very well with most other Gunslinger Skills.
  • steady hands or aim

  • For a Sniper, Lightning Hands allows the sharpshooter to weaken or finish off a nearby enemy before sniping them, or another target altogether.
  • Lightning Hands is a free pistol shot against anything within range, working well for both Snipers and Gunslingers.
  • Deadeye uses up both action points, even when shooting from a weapon different from sniper rifle.
  • It is more suited for a Sniper than a Gunslinger because of this.
  • Deadeye scales up more potently from improved equipment than Lightning Hands, due to its damage boost.
  • As such, this skill is not very reliable until the drop can be compensated, but it is very powerful otherwise.
  • Deadeye's aim penalty is 25%, not a direct -25, meaning the penalty's significance differs per target.
  • Deadeye trades in 25% of the sharpshooter's aim for a shot with 50% more base damage.
  • steady hands or aim

    The exception to this, of course, is when the sharpshooter is together with the rest of the squad.

  • Return Fire is more useful for the sharpshooter itself than it is for the squad, helping finish off enemies close to the sharpshooter rather than close to the squad.
  • steady hands or aim

  • Return Fire allows the Sharpshooter to fire back with their pistol at an enemy that attacked them.
  • Long Watch allows players to activate enemy pods during the enemy turn, when the Sharpshooter is not concealed but a phantom Ranger can see the enemies.
  • As critical hits cannot be scored in overwatch outside of late game Specialists, this ability's use of squadsight has the penalties mitigated to some degree.
  • Long Watch is more useful for supporting the squad than anything else.
  • Long Watch allows reaction shots at targets in an ally's sight radius.
  • 2.6 Advanced Warfare Synergies: Specialist Skills.
  • 2.5 Advanced Warfare Synergies: Ranger Skills.
  • 2.4 Advanced Warfare Synergies: Grenadier Skills.
  • 2.2 Internal Synergies: Gunslinger Side.






  • Steady hands or aim